Scarlett is on a mission to aid the bad guys in a test from Arashikage. Undercover, she wants to help her friend, Jinx, while not making the evil clan stronger. First things first, though, she must survive the infiltration of an impossibly well-guarded tower.
This issue is like a good first ten-minute action scene in a James Bond movie. Picking up where the last issue let off, Scarlett must navigate a tank of man-eating sharks and men armed with swords completely alone. Her mission is nearly impossible, and it’s all to allow another group of Arashikage clan members to pull off another part of the heist.
This issue reveals how much Scarlett will go through for her friend Jinx, who has yet to acknowledge her. That means bleeding her blood, narrowly escaping death, and cutting her way through enemies Oldboy style. By the end of the issue, it is made clear that Scarlett is as good as any other spy fighter you’ve seen in comics or movies.
The art by Marco Ferrari is great. Like Oldboy, it pulls off a double-page splash to make every punch and kick feel like it hurts. A rather cool sequence involving Scarlett jumping off a building with a simple rope tied around her waist shows how close she’ll take to get a job done.
As far as captions, Thompson hammers home Scarlett’s steadfast and determined mindset clear. There’s a slight sense of humor here or there, but it’s mostly on task.
The story is rather simple, with this issue being one action sequence. I will say this, though: the cliffhanger suggests things will get much more complicated for Scarlett. Given how writer Kelly Thompson has plotted this series, it’s also pretty evident this could go into a double agent area.
Scarlett #3 is another tense action thriller focusing on one major sequence, promising new plot developments in the next issue. It’s certainly lighter on the big picture, but it hammers home Scarlett’s ability to kick ass and take names.




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