Gamora is on a mission to destroy the royal bloodline of the people who committed genocide of her people. She’s the last of her race and ready for some good revenge, but is it good?
Gamora #2 (Marvel Comics)
So what’s it about? We’ve got a preview with a summary to see more!
Why does this book matter?
Marco Chechetto and colorist Andres Mossa have given this book and its space scenes a flashy and bright feel that’s quite unique. Gamora is on a mission that’s clearly bleeding into villainous territory, but given her reasons it makes sense. The story is bringing in interesting science fiction concepts that amp this revenge tale to an eleven.
Fine, you have my attention. What’s good about it?
Opens with a great space ship chase sequence.
The opening pages involve a spaceship chase sequence as Gamora dangerously flies close to a singularity — the very same singularity that has made it impossible to flee the planet, which adds a wrinkle to Gamora’s impossible mission. This chase is exciting as all hell as Chechetto and Mossa render the ships in high detail, the effects wickedly wild, and the stakes very high. There’s also a clever use of captions that help convey the slowing of time itself (with some neat image overlays to convey the shaking of the ship), which all together makes for an exciting science fiction infused action sequence.
Much of the rest of the issue spends its time fleshing out the princess Gamora has committed to killing and writer Nicole Perlman does a good job making the character relatable and sympathetic. She’s got a lot of spunk, is a great fighter, and in a lot of ways is similar to Gamora. Her mission is to stay alive as the entire planet is only hours away from being sucked into a black hole. On top of this, there’s a man working to make Gamora’s job harder as more than one person wants the princess. This leads to more fighting, buildings falling on top of our heroes, and a killer cult. The fact that all of these elements are introduced without confusion shows how strong Perlman’s script is and there’s even a bit of humor thrown in the mix too.
There’s a lot of rubble hurled about and destruction going on and the art team doesn’t skimp on background environments and detailed clothing. There are some digital effects being used to color things that add depth as well.
It can’t be perfect can it?
Aside from the opening sequence, Gamora takes a back seat for much of the issue with the princess getting more attention. It’s not necessarily a big negative – the character needs to be fleshed out after all – but Gamora conveniently is ushered to the side in a book with her name on it.
Screw safe just stay alive!
Is It Good?
Gamora is shaping up to be the science fiction epic nobody saw coming. The second issue opens with an exciting chase sequence and fleshes out new characters well.
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