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'Mighty Morphin' #11 is good ensemble comics
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‘Mighty Morphin’ #11 is good ensemble comics

‘Mighty Morphin’ #11 packs a lot of punch with sharp dialogue and interesting new features.

If you haven’t checked out the Power Rangers comics yet, you’re in luck as Mighty Morphin is a good place to start before a massive event kicks into gear. The Eltarian War is brewing, and at the center is Lord Zedd. Mighty Morphin #10 revealed much about Zedd and in the latest issue out this week a direct continuation of that story set ten thousand years ago continues on here into the present. Are the Power Rangers ready for all-out war?

Mighty Morphin #11 opens with a scene with Lord Zedd that further develops what happened to him after losing his skin in the last issue. His origins continue to be an intriguing part of a larger story as writer Ryan Parrott never loses sight of the emotion and humanity in characters. That includes Zedd, who understandably is losing his mind.

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That opening is a major draw to read this issue, but much of this issue is set in the present which further advances subplots while preparing readers for new elements as the war looms. That includes Billy getting caught toying with tech he shouldn’t be toying with, as well as the ongoing unclear status of the rogue Green Ranger.

This issue shines thanks to Parrott’s great dialogue. These teen characters talk and act as one might expect, which ties well into Zartus’s understandable nervousness around these teen Power Rangers going to war. In a key scene change, Zedd is bombastic and threatening thousands of years ago, wet and skinless in a cave, which cuts to the Power Rangers debating what part of a fish stick is the stick. It’s a hilarious beat, and there are a few of these moments thanks to the sharp dialogue. Another character uses the word “wild” at the end of almost everything he says. It’s a good example of how he says something, but also nothing in the same breath.

EXCLUSIVE BOOM! Preview: Mighty Morphin #11

If hot dogs take 16 minutes off your life what do fish sticks take off?
Credit: BOOM! Studios

Art by Marco Renna is good although a little simplistic. It gets the job done, and works very well in a scene at the midpoint of the issue when we’re introduced to the Sentry Force Four. You can see them in the preview, each of which has a unique power and personality. Their designs are similar to the Power Rangers, but there seems to be more function to them. It’s an intriguing group of characters that get to show off their abilities more than once.

The back half of this issue sets up the coming war quite well. Parrott uses characters we’ve grown to distrust or are unsure about. The politics of this war are playing into what Zordon does, but also what the Power Rangers think they can do. Roles are shifting and it’ll be interesting to see how things play out when the heroes must do what they think is right.

Pick up Mighty Morphin #11 if you’re at all interested in seeing these heroes get taken out of their comfort zones and thrown into an entirely different situation. Parrott has crafted an intriguing issue here thanks to believable dialogue, strong setup, and multiple moving pieces that make every page turn all the more interesting.

'Mighty Morphin' #11 is good ensemble comics
‘Mighty Morphin’ #11 is good ensemble comics
Mighty Morphin #11
Pick up Mighty Morphin #11 if you're at all interested in seeing these heroes get taken out of their comfort zones and thrown into an entirely different situation. Parrott has crafted an intriguing issue here thanks to believable dialogue, strong setup, and multiple moving pieces that make every page turn all the more interesting.
Reader Rating1 Vote
8.7
Dialogue that's believable and feels true to each character
Great opening stinger sets up a foreboding issue on the Power Rangers' hands
Multiple moving parts make for a story that could go in any direction
The art can look a bit too simplistic at times
If you haven't been keeping up, some of the politics between Zordon and Eltar isn't quite clear
8.5
Great

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