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'Mighty Morphin' #10 offers impressive worldbuilding
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Comic Books

‘Mighty Morphin’ #10 offers impressive worldbuilding

It’s an exciting time to be a Power Rangers fan, and Mighty Morphin #10 exemplifies that.

If you’ve been keeping track of what Ryan Parrott has been doing with Power Rangers, you know he’s building out the ancient history prior the Mighty Morphin Power Rangers of Earth taking over. He spoke a bit about it on the AIPT Comics podcast and if you want to catch up on that, this week’s Mighty Morphin #10 might be for you. This week’s issue is entirely focused on events involving Zordon over ten thousand years ago that have implications for a key character in the Power Rangers story. It’s not to be missed.

This issue heavily focuses on Zophram, who is Zordon’s commander and the man in charge. Along with Zartus, Zordon takes orders from him, but he of course has his own thoughts on the matter of protecting the people and the incredibly powerful Zeo Crystal. Their dynamic is key to the events that transpire, which involve Zordon taking a killing blow, and the two facing an enemy who may know truths that would defame their leaders.

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Parrott plays around with these politics and the characters’ relationships well so that when things boil over, believable actions are taken. From the very start, Zophram grows impatient and by the end, his acts transform him into something truly shocking. It’s a change that you won’t see coming, especially because names change. There is world-building at work here that further advances the complexities of the outer space world in this universe.

Mighty Morphin #10

Look at the details. Look!
Credit: BOOM!

At the center of this issue is some great action by Dan Mora. The artist brings a level of detail to costumes that make the fight choreography even more impressive. To be able to keep track of flowing capes, detailed armor, and where a kick and punch should land naturally between panels is quite something. This fight sequence is key to how the story plays out and you believe all the characters involved are highly skilled.

Also highly skilled are the environments that Mora incredibly details. There’s so much going on in these backgrounds, which feature Eltar in all its glory. Flying ships, aliens hanging out or being ridden, and more are littered throughout the scenes, making Eltar feel real. The armor on Zophram alone is impressive with little details of gold metal throughout that must be a pain to draw, always rendered exceptionally. Raúl Angulo’s colors add to that metal with great glints of light at opportune times depending on the lighting from the sun or from energy blasts.

The implications of this issue are huge, especially for longtime Power Rangers fans. Mighty Morphin #10 is an exciting issue because it fleshes out the world of Zordon thousands of years ago, but also establishes how current villains came to be and where their motivations lie. It’s an exciting time to be a Power Rangers fan, and Mighty Morphin #10 exemplifies that.

'Mighty Morphin' #10 offers impressive worldbuilding
‘Mighty Morphin’ #10 offers impressive worldbuilding
Mighty Morphin #10
The implications of this issue are huge, especially for longtime Power Rangers fans. Mighty Morphin #10 is an exciting issue because it fleshes out the world of Zordon thousands of years ago, but also establishes how current villains came to be and where their motivations lie. It's an exciting time to be a Power Rangers fan, and Mighty Morphin #10 exemplifies that.
Reader Rating1 Votes
9
Huge implications for the events of this issue with great world building thrown in
Mora's art and Angulo's colors elevate this world into something easy to envision
Solid fight choreography
It never explicitly says who Zophram becomes, which reduces the impact of what we're seeing
9
Great

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