The New Golden Age continues as Huntress Helena Wayne takes on evil time traveler Per Degaton in this latest issue of Justice Society of America. As you check out this issue, enjoy the art from different eras as an all-star team presents it with Mikel Janin, Jerry Ordway, and Scott Kolins. Geoff Johns peels back the mystery and sprinkles in more reveals from this story initiative for the JSA and DC’s Golden Age. Get ready to be bounced around time as we check in on our heroes.
Page one showcases the snow globe from Flashpoint Beyond, where Bruce Wayne stored the Flashpoint Universe; to further add to how powerful the item is, we get a callout from Dr. Fate about how powerful it is. In case you forgot, the watch wrapped around the globe is from Watchmen‘s Janey Slater. That add-on helps keep my excitement up for more than just Golden Age characters to arrive, but I also recognize that it is quite the tease. It’s great to see that element continuing from the last issue.
Mikel Janin handles the opening pages from 1940, and his Golden Age version of the JSA looks impressive – even though they are a brand new team, they look very majestic. That look also helps to add to Huntress’s awe of meeting these characters that inspire her. Jordie Bellaire and John Kalisz share coloring duty on this issue, so whoever colored those pages played the heroes’ brightness perfectly against the era’s mystery and noir. There were just enough dotted colors to help cast the characters from printed comics of the 1940s. The art and colors popped very nicely for characters like Johnny Thunder’s Lightning Bolt and Dr. Fate; I especially enjoyed how creepy it was to see Kent Nelson’s eyes in the helmet.
When we first jump, the art changes to Jerry Ordway, which is such a treat. Having a classic artist come back and work with this team is excellent. I like how Ordway plays his characters as he works with both new characters and classics, but they work perfectly and fit the era. We finally see the Golden Age Mister Miracle and Salem, the Witch Girl, in action. I like how Geoff Johns has the characters working at their peak performance while they are new to us. The art and action show they are not just rookies in these times, but work as they’ve always been there, which plays great to the mystery revealed in Flashpoint Beyond #6 with the missing thirteen.
The issue is a quick read with some juicy action, but the comic adds more to the mystery. The last third of the story gives us a glimpse into the future Huntress is from, and we see how Per Degaton and Catwoman settle their score. The energy flux that blasts Huntress into what appears to be our time was interesting, but what caused it? That two-page spread that has Huntress fly across time was a fantastic tour of some missing moments and classic comics – just seeing Jerry Ordway back on Zero Hour caused me to dig out my back issues. Hopefully, the modern heroes can help Huntress.
The mystery of DC’s New Golden Age continues as the Huntress faces the original JSA. Can they come together to face an enemy that can take on any time? We’ll see the answer to that elongate as Huntress travels across the DC timeline to get help from heroes across other eras.
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