Frank Cho writes and draws this series which probably should be all the reason you need to buy it. The guy draws well and in a cinematic way. Throw in immortal superhero types, a world that has real magic hidden ready to burst out, and a revenge tale too? Giddyup, but is it good?
Skybourne #2 (BOOM! Studios)
So what’s it about? The BOOM! summary reads:
In the wake of Merlin’s attack on his sister, Skybourne’s quest for revenge is at a fever pitch.
Why does this book matter?
The first issue was thrilling, offering very little answers, but introducing things in an action packed sort of way. If you read that issue you know you’re dying for answers and you get them here.
Fine, you have my attention. What’s good about it?
I wonder if that hurts at all.
And there are a lot of answers. I was a bit shocked reading this issue since it had (probably) four times more dialogue. Though this issue starts out light on dialogue, it quickly brings on a lot of talking, explaining, and reminiscing between Thomas Skybourne and an old priest Thomas used to work with. Cho doesn’t allow the dialogue to get boring though, in part because he draws these characters so well. Their expressions and body language add to the scenes and after the last issue you’ll be dying for answers. Cho delivers. Along the way we meet new characters, get a sense of where the story is going, and also a setup for the villain. There’s a lot going on in this book and it’s nice to see so much exposition in this issue when you consider most six issue runs take many issues to deliver as much as this issue does.
The art continues to be great too. The layouts continue to impress, telling the story visually even when there’s a lot of dialogue. Many pages contain many smaller panels so that when full page or half page spreads to pop in they feel more important. He’s clearly timed these things out so as to make important moments feel more impactful. Plus you get full on monsters in this issue, people!
It can’t be perfect can it?
Good dialogue and answers aside, the word bubbles to get a little much at times, often taking up entire panels which almost becomes distracting. The characters practically have no room to fit and it would have been nice if Cho spread it out over more pages with the characters doing something at the same time to let the story breathe. It’s relatively minor, especially since it’s nice to get this out of the way for the action to come, but it does affect the reading experience.
Is It Good?
The backstory of Skybourne’s protagonist is fleshed out, revealing a very unique and intriguing story indeed. There are lots of cool elements at play and the world Cho is weaving becomes ever more interesting after this installment.
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