“Stand back and be amazed!”
Enter Whizbang the Wonderful.
He’s a common neutral Legendary in upcoming Hearthstone expansion, The Boomsday Project, with a Battlecry that’s admittedly out there — but also too awesome/fun to ignore. If you have the 4-mana-cost Whizbang in your collection when you start a game your deck will be supplanted by one of Whizbang’s 18 Deck Recipes, chosen at random, using the respective hero. As Blizzard/Team 5 puts it:
Whizbang is pretty wonderful. He’s the only card in the game that will let you try out up to 18 Deck Recipe decks regardless of whether you own the cards or not. It’ll also be possible to get a Deck Recipe from a different class than you chose, and the Deck Recipes update with each new expansion!
Unfortunately, if you’re looking to use Whizbang for official Blizzard eSports events or tournaments, you’re out of luck:
For some players, Whizbang might also just be a meme that you play once or twice, but we think there are people who will play a lot of Whizbang. He’s a great way to encounter a bunch of different decks and to experiment with cards you don’t own. If you’re playing Whizbang decks, you’d probably want it to feel like a normal Hearthstone experience.
But should it be? Redditor Jermo48 wonders why:
Redditor Goldendragon55 predicts it’s because of the inability to play around the match-up for either side:
Redditor MildyInsaneOwl further explains:
So what do Whizbang’s decks consist of? Redditor necrolic_8848 put together the following analysis:
The Gilneas Armory: A Odd-Quest warrior deck. Some questionable choices, such as no Town Criers with rush minions and Tar Lord, but overall the quest reward is a great and easy win condition.
The Boomsday Project: A midrange warrior focused on Mechs and Rush synergies. Seems a little too synergistic, plays a lot of weaker magnetic minions like Bronze Gatekeeper and is very light on removal. Still, highly synergistic decks can be very fun and Dr. Boom should win you some games on his own.
Witchwood Awoken: A janky Control shaman. This deck has no clear win condition and seems to be trying to win through value, but you get all the powerful anti-aggro tools shaman has to offer. I think this deck will be quite solid against aggro, and should create some very fun control games through Elise, Hagatha, Lich King and other related value cards. One of the more fun decks, especially for newer players.
The Storm Bringer: A token shaman. We will have to see how token shaman plays out, but I could see the refined list looking very similar to the one Blizzard has provided. Includes the Storm Bringer, Electra, Thunderhead and Bloodlust as well as maybe a little unnecessary elemental synergy. I don’t like the lack of board clears, but this is a very strong deck.
Stolen Research: A Tess Rogue. Should be a total blast for new players, allowing them to use not only the coolest Rogue legendaries, but also discover interesting cards from other classes. Probably goes a little to hard on Cutlass synergy. Includes Academic Espionage, which is sweet.
The Necrium Trials: A deathrattle Rogue. This one has a lot of cool synergies like Sonya+Blightnozzle and Eggs+Necrium cards, but overall I just don’t think this is a good deck. Not enough card draw and includes a lot of bad cards simply for the sake of synergy Should be fun, but don’t expect a lot of wins from this one.
Greymane’s Alliance: An even Paladin. This deck lacks both Pyromancer and Avenging Wrath, but otherwise this deck is very close to the even paladin decks some people are playing on high ranks. I don’t know why Kangor is in here, but generally the deck has the consistent early game and strong late game we expect from Even Paladin.
Kangor’s Endless Army: As you would guess, its a midrange mech deck. Similar to the warrior one, it definitely goes overboard with mechanical synergies, with cards like Bronze Gatekeeper and Mechano-Egg. This deck seems better than the mechanical warrior, though, because it packs more consistent finishers. Apparently Paladin Recipies are allergic to Wild Pyro.
I Hunt Alone: A spell hunter. Honestly, there aren’t too many ways to build Spell Hunter, so this one is very close to the legend worthy deck. Not sure about Unleash or Crushing walls, but the secret package, Rhok’Delar and Deathstalker are all there. Should be one of the best pulls for Whiz.
Flark’s Fireworks: A mech/Goblin Bomb Hunter. If the previous Mech decks use way too much synergy, this one goes about 5 miles overboard. The deck can surely snowball, but there is very little here that you can do to come back on board. They even include Venomizer without Missile Launcher, and they don’t have any other deathrattle triggers than Fireworks Tech.
Out of the Woods: An Astral Tiger control druid (or something). This is the most head scratching deck of the bunch. The idea is to go infinite with Astrals, so there is a bunch of recruit synergy, but it also plays Landscaping and Gloop Sprayer for who knows why. Oaken Summons package is there, which is good unless you pull Umbra, but it doesn’t even include Spreading Plague. You can surely win some games through typical Druid ramping, but this deck is terribly constructed.
Trees Are Friends: A Treant/Token Druid. Too much Treant synergy for my liking, as it includes 2x of Force of Nature, Landscaping, Tending Tauren, Soul of the Forest, Living Mana, Witchwood Apple and even Cenarius to top it off. There is also no spreading plague, swipe or any conceivable way to retake board other than Dendrologist discovers. Still, this is a deck that can take commanding lead of the board with cards like Floop’s Gloop and Soul of the Forest and should be able to win games with good hands and matchups.
The Omega Project: A control warlock. The its basically your run-of-the-mill control warlock, except it runs the Possessed Lackey package, Omega Defender and Omega Agent. Surely not a perfectly crafted deck, but its control warlock, it has all the board clears and spellstones and it should do just fine against aggressive decks and finish people of with Gul’Dan.
Demonology Lab: A zoo Warlock. Generally speaking, a fairly well created Zoo deck. Instead of running heal synergies, it runs Nethersoul Buster with cards like Crystallizer and Vulgar Homunclus as well as the new hand-buffing Warlock cards with Doubling Imp and Saronite. Double ectomancy is surely too much, but its a zoo deck with Gul’dan so it really can’t be that bad.
Spells are fun, SO FUN!: A Big-Spell mage. It includes some bad late game choices, namely Spiteful Summoner and Pyroblast. Shimmering Tempest doesn’t make much sense either, but this is a deck with Frost Lich Jaina and a ton of board clears. Should perform like a real Big-Spell Mage.
Shooting Stars: A tempo mage deck. Instead of the secret package, this opts for the new spell-damage package with Celestial Emissary, Cosmic Anomaly and unexpected results. This package, while over-synergized as usual, probably makes the deck decent versus aggro and you still have Aluneth, Mana Wyrm and a ton of face damage to beat slower deck. Includes Luna because why not, but also includes Unpowered Mauler which will physically hurt me to have to play.
Quest for Immortality: A Quest Priest. This deck is very poorly constructed. It has some good things going for it, like decent Reckless Experiment synergies and Dead Ringer. However, this deck includes some real bad cards, such as both new Priest Legendareis (without much synergy for Zerek), Obsidian Statues with no Coffin Crashers and both Power World: Replicate AND Vivid Nightmare (2x of each). Even more terribly, it doesn’t include Shadow Visions or Twilight’s Call. Poor egg activators as well. Looks like a pretty fun deck, but it might be the worst deck recipie out there.
Awesome Augmentation: An Inner-Fire dragon Priest. Not sure why Blizzard has such a hard on for Vivid Nightmare, as there are two in this deck with very limited synergy and no way to quickly heal the target. It includes a lot of somewhat incohesive synergies has Radiants+Lyra, a dragon package including Ysera and Nightmare Amalgam, Zerek, Test Subject and More Arms and even a dragon soul. However, this is a deck with Duskbreaker and the potential to blow opponents out early in the game, so don’t be discouraged when you see the Priest portrait at the start of the game.
Overall Whizbang Verdict
Whizbang looks like a great card for new players. Many of the decks seem like they can hold their own at any ranks, and even the bad ones have some synergy that can carry games despite their poor construction. New players should be able to learn a lot playing this card, but more importantly they will be able to experience so many of these fun strategies that aren’t craftable by players on a budget. I think this card should be able to get anyone to Rank 10 and maybe rank 5 with luck, if it doesn’t you are probably doing something wrong yourself so its a learning opportunity. As for me though, I will probably have every card I want from Boomsday in a month or so, I am far from a new player, but I am very excited to play the card. I was surprised at how many deck recipes looked like they could win some games, but the common thread between them is that they looked very fun to play. Many of them are very over-synergistic, sure, but often times its fun to experience how decks could look and fully utilize strategies if everything worked as Blizzard intended. I think Whizbang might be my first ever crafted Golden Legendary, and I can’t wait to start playing with him.
What do you think of Whizbang the Wonderful’s decks? Should he be banned from competitive play? Sound off in the comments.
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