The Fantastic Four are going on the same expedition they started decades ago but were thrown off track of when they were given powers. Now they’re undertaking the expedition again to finally see the far reaches of space they intended to explore; but will they find something truly remarkable, or will they regret it? If you ask Thing they will most definitely regret it!
So what’s it about?
Read our preview.
Why does this matter?
Dan Slott and Paco Medina expertly opened this story arc–aptly titled “Point of Origin”–capturing the magic of the first voyage, touching on the original, and looking ahead to new and unexplored space adventure. This issue expands on that and puts the Fantastic Four in a great disadvantage where anything is possible. I spoke quite a bit about this issue and it was my most anticipated comic out October 2nd on the AiPT! Comics Podcast:
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Fine, you have my attention. What’s good about it?
This issue opens with the introduction of a superhero team called The Unparalleled. This group of heroes has impressive powers, interesting character dynamics between them, and the role of protector for a strange world. The planet is called Spyre and we’re introduced to a leader of sorts in the Tower of Over-Site. Take from that naming what you will, but Slott and Medina do well to make you interested in this group of heroes.
After about 9 pages and one hell of a sequence of fighting and heroing, our favorite title characters enter the story. I don’t want to spoil it since the introduction fo this team to Spyre is quite unique. There’s a clever use of garbled language to convey the lack of understanding between the teams and things get hairy quite quickly. By the end of the issue, it’s made very clear the Fantastic Four aren’t in control or even at an advantage which is rare for them given their big universe creation saga when the book was on hiatus. Medina and Slott are capturing the magic of the unknown which is rare given how much we know about the cosmic side of the Marvel universe these days.
The art is shared by Medina and Bob Quinn with colors by Jesus Aburtov and letters by VC’s Joe Caramagna. The action and characters are very clean, the new superhero costumes look original and fresh, and even the subtle touches in the environment show off a new world that’ll get you excited to learn more about. I’m not exactly sure who should get the credit for the alien language lettering spoken by the Fantastic Four, but it’s very good. There’s a subtle look to it to convey the big one-liner’s we’ve come to expect from Human Torch and Thing that’ll get you in the mood for the action at hand.
It can’t be perfect, can it?
This story drops you into an alien world and can feel a bit overwhelming in its lack of answers. That said, I was all-in for it and enjoyed every detail, every nuance, and every twist that came our way.
Is it good?
Fantastic Four is back to being a bold, bright, rowdy and original sci-fi action-adventure. By the end of the issue, even after introducing a ton of new characters – it goes by quick – you feel as if you’ve experienced something that is so rare in comics: infinite possibilities.
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