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'Redcoat' #3 does a lot of great world-building
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Comic Books

‘Redcoat’ #3 does a lot of great world-building

‘Redcoat’ is one of the most interesting alternate history stories you’ll read this year.

In Redcoat #3, Simon Pure is in trouble and could die for over a century after escaping death. Aided by a 13-year-old Albert Einstein, he seeks help from Benedict Arnold, another immortal soul, as magic was used to kill him in three days’ time. In what is turning out to be one of the most creative retellings of American history, writer Geoff Johns and artist Bryan Hitch expand on their world-building tenfold in this week’s issue.

Redcoat #3 opens with a young George Washington harboring the axe that cut down the cherry tree. An iconic tale to teach children not to lie, it’s a story that connects directly to Simon’s current predicament. Using this age-old tale, Johns and Hitch connect the narrative to facts we know about, then spin those facts and reveal darker truths. It’s a clever concept that’s executed well here.

The story then picks up where we left off, with Simon and Albert listening to Benedict. Much of this issue is devoted to learning more about the axe while also developing Benedict Arnold’s corner of things. It’s interesting to see Simon, a loser and drunkard, juxtaposed with Benedict, who has used his immortality to grow wealth and prosperity. His wealth goes beyond money, as is revealed in this issue in a fun “room of treasures” scene you won’t want to miss. He sometimes gets a little too verbose on this issue, but you’ll mostly be hanging on his every word and soaking up the reveals.

'Redcoat' #3 review

George Washington, folks.
Credit: Image

This issue continues to flesh out the supernatural side of things as Simon and Albert continue to be chased by the hooded men. These men continue to be a mystery, albeit men wearing the same clothes were the ones who gave Simon his powers. In a rollicking chase crafted expertly by Hitch, we get plenty of action from her new facts. A double-page splash to end the chase will knock your socks off. The only gripe I had with the art of this issue was how the enemies entered via a magic wand. It doesn’t make much sense, but this story has a magic wand, so why should I be complaining?

Props should go to the creative team for adding little tidbits via captions, which always add a little bit more color to the story. If any of this story were half true, American history would be so much more interesting.

Redcoat is a smart take on a different American history, with a lot of fantasy thrown in. The world-building is layered with excellent art and action. By the end of this issue, it’s quite clear that the possibilities are endless for this positively electric premise turned to life by Hitch and Johns.

'Redcoat' #3 does a lot of great world-building
‘Redcoat’ #3 does a lot of great world-building
Redcoat #3
Redcoat is a smart take on a different American history, with a lot of fantasy thrown in. The worldbuilding is layered with excellent art and action.
Reader Rating1 Vote
8.7
Does a lot to open up the world with imaginative ideas
Great action scene to end the issue
Simon is a bit missing from the issue, as he's more of a bystander
9
Great
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