Midnight Sons: Blood Hunt #1 came out of the gate swinging with an excellent opening, good Ghost Rider action, and a clear mission. The second issue is out today, and it aims to take Johnny Blaze, Tulip, and Danny Ketch on a mission to kill Blade or die trying. As we find out in the second issue, things take a sidestep after a nightmare shakes the entire crew.
Midnight Sons: Blood Hunt #2 spends a lot of time establishing the importance of a hospital. It’s a location in Tulip’s nightmare, which drives the rest of the book towards that location. Once there, time is spent on a nurse we just met, and the team shows up to save the day. Not much happens in this issue, which is surprising given it’s only a three-issue tie-in.
The biggest fault of this issue is how quickly it’s over. On top of the series switching gears to bide time, the characters talk things over and then travel to a hospital. If not for a vampire attack scene (and that’s just one vampire), this book would lack action entirely.
While the nurse is a surprising aspect that takes up time, Bryan Hill does utilize her well to ground the story. She’s a regular person, and these heroes closely tied to Hell itself just show up. That’s a lot and pretty freaking weird. German Peralta makes us feel its weirdness all through her eyes.
Visuals also work great for the nightmare that opens the issue and in action. A stand-out nine-panel grid has the nurse eyeballing all the aspects of an intruder vampire as if she’s figuring out whether it’s human or not. This leads to a fabulous, graphic, shocking moment to take that vampire up another level of grossness. Throw in an Akira reference, and it’s a pretty great scene, albeit short. Props to Peralta and color artist Arthur Hesli for a Blade appearance as well. Seeing him burst into bats is very well done.
After the great first issue, Midnight Sons: Blood Hunt #2 drags its feet to progress the plot and find a purpose. A random nurse ends up stealing the issue, but we’re here for the heroes and their journey. At least I thought we were.




1 Comment
You must be logged in to post a comment Login