Can the brand-new Magnetic keyword be enough to save this card from being an understatted Dreadlord? If there’s a Poisonous or Lifesteal Mech on the way, things could get interesting and/or ugly. (And combine this with Snowchugger in Wild to freeze everything like Sindragosa.)
Bad-ass art by the way.

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Missile Launcher
Class: Neutral
Card type: Minion
Tribe: Mech
Rarity: Rare
Mana cost: 6
Attack: 4 HP: 4
Card text: Magnetic At the end of your turn, deal 1 damage to all other characters.
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