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'Imperial' #4 is gorgeous, grand, and just a bit hollow
Marvel

Comic Books

‘Imperial’ #4 is gorgeous, grand, and just a bit hollow

Blockbuster visuals and big ideas that feel more like a launchpad for Marvel’s next cosmic era than a satisfying conclusion.

The space epic Imperial ends today with its fourth issue and a number of one-shots, all building towards this. It’s all-out war between the Kree, Wakandans, and Skrulls, but only Star-Lord, Nova, and Shuri know who’s really behind it: The Inhumans. It’s a race to stop the fight, but can the battle be stopped if all sides are ready to fight to the death?

Imperial #4 is as epic as space battles get, with artists Iban Coello and Federico Vicentini leaning into spaceships firing on each other and plenty of hand-to-hand combat. With much of the politics out of the way, both artists get to bring the spectacle, with Super-Skrull and Hulk offering up showstopper moments. All the while, droves of Skrull soldiers fill the pages. The detail is unmatched when it comes to events, and even when things slow down in the closing pages, the art’s too good not to enjoy exposition-heavy moments.

Speaking of exposition, the final 17 pages of this issue are all setup for stories to come. That includes what the Inhumans will do, but also Hulk, Star-Lord, and Black Panther. This four-issue series was only ever a story generator, and it’s safe to say writer Jonathan Hickman has set in motion plenty for writers to explore in the coming years. Most importantly, the Inhumans have a seat at the table, so to speak, and aren’t outcasts or pushed to the side anymore. Honest world building for their corner of things feels natural in the Marvel cosmic side; it’ll just need continued fostering and development, or else they’ll be forgotten once again.

'Imperial' #4 review

Big change is ahead for the inhumans.
Credit: Marvel

As far as finales go, this issue has all the makings of an excellent one, although the brevity of the event makes rooting for any one character hard to do. So far, Hulk has been mostly absent, making their heavy use here more like an inanimate battering ram rather than a character going through growth. Super-Skrull is another character who has mostly been sidelined, and while he’s formidable and well drawn, I didn’t necessarily care if he won or lost.

By the end of this issue, it’s quite clear that Imperial is more of a kickstart rather than a satisfying event from beginning to end. Given the Ultimate Universe is ending on its own terms and nobody wants it to leave, Imperial is like the shadow of that, pulling off some new threads to follow, but nothing that stands out in the grand scheme of Marvel Comics history.

Imperial #4 closes out Marvel’s latest cosmic event with explosive art and an ambitious setup, but it sacrifices emotional depth for future plotting. It’s not so much a finale as it is a springboard: Gorgeous, grand, and just a bit hollow.

'Imperial' #4 is gorgeous, grand, and just a bit hollow
‘Imperial’ #4 is gorgeous, grand, and just a bit hollow
Imperial #4
Imperial #4 closes out Marvel’s latest cosmic event with explosive art and an ambitious setup, but it sacrifices emotional depth for future plotting. It’s not so much a finale as it is a springboard: Gorgeous, grand, and just a bit hollow.
Reader Rating4 Votes
6.2
Gorgeous, cinematic art from Iban Coello and Federico Vicentini: Space battles and hand-to-hand fights look incredible.
Strong sense of scale and spectacle, with memorable moments for Hulk and Super-Skrull.
Jonathan Hickman’s trademark long-game worldbuilding sets up exciting cosmic threads for the future.
The story leans too heavily on setup, with the final act feeling more like a prologue than a payoff.
Too much exposition in the back half slows the pacing and drains momentum.
Character arcs feel undercooked, making it hard to emotionally invest in the climactic battles.
7
Good
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