Connect with us
PAX East 2018 - Hands on with Steel Rats

Gaming

PAX East 2018 – Hands on with Steel Rats

AiPT gets to test out Steel Rats, a hybrid stunt-bike, racing, and combat indie coming out this year

I really didn’t know what to expect with Steel Rats. Billed as a motorbike combat game, with little in the way of gameplay videos, I needed to wrap my hands around it more than my mind.

In my 20 minutes or so with Tate Multimedia, I dodged trains, ran over evil robots, smashed cars, cut through things with my flame wheel, and died a lot, but like a lot of vehicle games, playing it was a necessity to grasp the flow.

PAX East 2018 - Hands on with Steel Rats

Biker gangs meets Art Deco? Hell yeah

The controls do take some time to get used to, but by the end of my session I could feel myself reacting quite a bit faster and more intuitively than before. The tendency in a vehicle game to go fast is hard to overcome, but going too fast = falling off of ledges, and getting creamed by various robot baddies. I had to slow down and plot my path forward, and use the bike’s powers to work the environment. The bike itself felt great: responsive and enjoyable to drive, and I found myself using the spin move to bang flame covered 180’s quite a bit. There’s also a jump button that triggers a slo-mo moment, which added a real cinematic flair to the game, and made it a hell of a lot easier to land some of the bigger leaps.

PAX East 2018 - Hands on with Steel Rats

I failed a jump like this so much the developer showed me the debug button. Winning!

Plot wise – the game is still completing it’s identity. You have a team of 4, all with unique bike weapons, who are fighting what seems to be a robot invasion in a 1950’s-esque cityscape. Since this seems to cross the genres of a racing, stunt, and fighting game, I’m not sure how built out the plot truly needs to be, as if I’m speeding down the road and spin-smashing robots, I don’t think there’s much time for detailed exposition. If, like the trailers, they keep the story a little vague and mysterious, I think the player will still have more than enough to engage with.

PAX East 2018 - Hands on with Steel Rats

In my discussion with the developers, I suggested it felt like a combat version of the Trials games, with the added difficulty of the bike’s movement being up and down as well as forward and backward. I expect to be addicted to it for a month or two, as I try to grind out a few more achievements, and hit those jumps just right.

Steel Rats has a planned release some time in 2018, for PC, Xbox, and PS4.

Join the AIPT Patreon

Want to take our relationship to the next level? Become a patron today to gain access to exclusive perks, such as:

  • ❌ Remove all ads on the website
  • 💬 Join our Discord community, where we chat about the latest news and releases from everything we cover on AIPT
  • 📗 Access to our monthly book club
  • 📦 Get a physical trade paperback shipped to you every month
  • 💥 And more!
Sign up today
Comments

In Case You Missed It

Rob Liefeld is retiring from drawing and writing Marvel's Deadpool Rob Liefeld is retiring from drawing and writing Marvel's Deadpool

Rob Liefeld is retiring from drawing and writing Marvel’s Deadpool

Comic Books

Marvel Comics announces SDCC 2023 booth details, panels, merchandise, and more Marvel Comics announces SDCC 2023 booth details, panels, merchandise, and more

Marvel editor Tom Brevoort details how Marvel editorial works

Comic Books

Melissa Flores on the impact of Spider-Gwen, new villains, and writing 'Giant-Size Spider-Gwen' Melissa Flores on the impact of Spider-Gwen, new villains, and writing 'Giant-Size Spider-Gwen'

Melissa Flores on the impact of Spider-Gwen, new villains, and writing ‘Giant-Size Spider-Gwen’

Comic Books

'Hypericum' is a powerful, quintessential Gen X coming-of-age story 'Hypericum' is a powerful, quintessential Gen X coming-of-age story

‘Hypericum’ is a powerful, quintessential Gen X coming-of-age story

Comic Books

Connect
Newsletter Signup