Age of Revelation continues to get fleshed out thanks to the myriad of three-issue tie-ins, and Sinister’s Six might be the most robust yet. David Marquez writes, with art by Rafael Laureiro, in an issue that fleshes out our understanding of the X-Virus and how it changes humans and mutants, and also features a covert ops team led by Mr. Sinister. Expect plenty of action, but what’s best is the numerous hooks that keep your interest.
Sinister’s Six #1 opens with Misty Knight and Colleen Wing out in the wilderness, mapping an area. They’re in Revelation territory and don’t know what they’ll find. Very quickly, Colleen is shot, Black Cat is attacking, and Omega Red has them ensnared. Outside of the Mr. Sinister-themed costumes, you’ll quickly notice Black Cat now has literal cat features, and Misty has new powers of her own. Chalk it up to the X-Virus. All the while, Laureiro does a great job keeping your attention on the fight moves and quick thinking of all the characters.
As usual for this event, not knowing where characters stand, or even what powers they might have, ten years into the future keeps you guessing and keeps you interested. Also on the team is Lady Fantomex, with Havok leading the team, and Marquez keeps your interest as each feels fleshed out and new in a variety of ways.
As the story unfolds, Venom rears its head (no telling if it’s MJ or Eddie), and Sinister’s Vale Sinister is revealed. Once there, we see he’s in charge, which is a bit strange, seeing as he’s a double crosser and supervillain, but in the trying times of the Age of Revelation, anything is possible. Throw in a touching moment for Havok, and a closing cliffhanger that sets the story’s mission, and there’s a lot in this issue. Frankly, I still had a couple of pages to go, and I thought the end was coming any moment; it’s just that it content-filled.
Of all the team members, Lady Fantomex is the only one who feels off. She’s got a Deadpool-thing going where she talks to herself, but aside from a blip in the opening fight scene, she is mostly standing around. Of all the team members, she’s the only one who doesn’t spark a ton of interest.
Art by Laureiro is detailed and doesn’t skip a beat, with the opening action feeling tense and the exposition focus in the closing pages interesting enough to look at. When Black Cat is running away from Venom up a tree, and it looks natural, you know something is being done right.
Sinister’s Six #1 stands out as another compelling Age of Revelation tie-in, delivering high-octane action, fascinating mutant twists, and a hefty story that rewards close reading. With sharp writing and dynamic visuals, it cements itself as a must-read chapter in the expanding mutant saga, even if one team member gets lost in the shuffle.




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