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Is It Good? Earth 2: World's End #3 Review

Comic Books

Is It Good? Earth 2: World’s End #3 Review

We’re changing our format for reviewing these weekly books. Instead of one big article, we’ll do a single review for each book. We’ll use the same format as we did with Weekly Weeklies to keep things simple and enjoyable going forward.

Let’s get straight to it with Earth 2: World’s End #3. Is it good?

Spoilers Below!

Earth 2: World’s End #3 (DC Comics)


Writers: Daniel H. Wilson, Marguerite Bennett and Mike Johnson
Artists: Eddy Barrows, Eber Ferreira, Tyler Kirkham, Joe Weems, Eduardo Pansica, Jaime Mendoza, Paulo Siqueira, Cam Smith and Jorge Jimenez


Things are really not looking good for the heroes of Earth 2 as the Fury of Apokolips K’li has taken control of Power Girl, Red Tornado and the Huntress and beaten down Batman and Superman. The other Furies across the globe seem to be gaining the upper hand on the other superheroes as well. What will become of the planet if the superheroes aren’t able to push back?

Spoiler Corner:

The World Army’s agents and leaders are trying to figure out a way to deal with the upcoming threat of Apokolips colliding with the Earth.

Sandman is interrogating Mister Miracle about trying to figure out a solution to the problem, even though he assures everyone that he is on the Earth’s side. He warns them that Apokolips isn’t a planet, but a god. The world leaders aren’t sure what to do with him and the other two they captured (Big Barda and Fury), but Terry Sloan suggests they free them so they can follow them back to Apokolips.

In one of the safe camps in Chicago, prisoners are starting to get on edge and break out into a riot over the supplies. The Grayson family, however, tries to keep a cool head about it and not devolve into anarchy.

Somewhere in London, Hawkgirl is flying alongside Dr. Fate, who has been completely taken over by the Nabu personality. Hawkgirl wants to go fight the Fury causing havoc and rescue people, but she is stuck figuring out what exactly he is up to. As he searches, he senses another World Walker down in the streets and who else would it be than Constantine (apparently we’ll find out what’s going on in Constantine #19 or something).

As the fight goes on, Red Tornado’s systems reboot and she snaps out of the mind control, also managing to snap Huntress and Power Girl out of it as well. K’li escaped earlier, being summoned away. The heroes decide to finally figure out the source of these fire pits and shut them down for once and for all.

Back at the World Army’s base, Jimmy Olsen gets a telepathic message from the Mother Box being kept prisoner downstairs. He demands they take him to the source, which the scientists downstairs will probably want him to do anyways.

As Aquawoman finally approaches Atlantis, she is horrified to discover the Fury down there has seemingly killed everyone and brought them back as zombies.


To be perfectly honest, if you read Earth 2 #27 previously this month, you already knew how the whole subplot with the heroes being under K’li control was going to go. It doesn’t really lend itself to being all that dramatic or suspenseful. The rest of the storylines at least remain interesting throughout.

What is still very problematic for the book is the artwork. I maintain my stance that while each individual artist’s work is well-drawn and looks fine, putting them all together doesn’t work. The book never has a consistent feel or look to it with the constant barrage of artists. I would prefer it more if just one artist drew a whole issue, like with the other weeklies.

Most Memorable Moment:

These cartoony visuals don’t fit the mood.

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