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PlatinumGames announces brand new game, Project G.G.

The game is the newest project from director Hideki Kamiya.

PlatinumGames has officially announced a brand new game, Project G.G.. The company’s first self-published game will be directed by Viewtiful Joe, Bayonetta, and The Wonderful 101 director, Hideki Kamiya. Alongside the announcement comes an epic and exciting trailer for the game, which PlatinumGames calls “the powerful climax to the Hideki Kamiya superhero trilogy.”

Watch the trailer below in which a man transforms into a giant Ultraman-esque being to fight a kaiju amongst the skyscrapers of an unknown city.

There’s no word at this time on platforms or a release date, but it’s probably safe to assume that we’ll see Project G.G. on the Nintendo Switch, as PlatinumGames is a long time Nintendo supporter. The chances of the game seeing the light of day in 2020 or 2021 are low as Kamiya has said that “the finish line is still a long way away.”

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Kamiya released a statement on PlatinumGames’ website to fans. You can read it in full below:

Hello, everyone. PlatinumGames chief game designer Hideki Kamiya here.

It’s my honor today, at long last, to announce an all-new, all-original project from PlatinumGames. In the fourteen years since we founded this company, we’ve worked towards the dream of making and releasing a game based on a Platinum intellectual property. Now, we’re finally stepping up to that starting line.

What makes this new title different from what we’ve done before? Let me explain a bit, because I’m sure you’ll agree that this is a giant step for PlatinumGames!

We’ve made a wide variety of games throughout our history, sometimes based on existing properties, like NieR:Automata; sometimes wholly original stories, like Bayonetta and ASTRAL CHAIN. Our work has found a core of passionate fans who trust us to deliver high-quality action games.

But PlatinumGames has thus far only been a developer. That means we make the games, and that’s it. All of our titles up until how have been made under contracts, with cooperation and funding from the publishers who distribute them.

Of course, everyone at Platinum and I are extremely grateful for the relationship that we’ve made with all of you through the games we’ve made so far. But ultimately, all of those games belong to publishers. Any and all decisions about how those games are promoted, how their content is used, and so on, are entirely up to the publisher.

As a creator, it’s hard not to think of my games as my children. After all, it takes a lot of hard work to raise them up, and a lot of love, too. However, once they’re done, any choices about them are entirely out of my hands. So, for example, no matter how many times people tell me, “You should make a sequel to this game,” or, “I’d love to see it on that console,” there’s nothing I can do about it.

Which brings us to Project G.G. (that’s just a working title, by the way). Project G.G. is different. Unlike any of the games we’ve made so far, it’s going to be a 100% PlatinumGames title. For everything from its setting and characters, to its game design and story, to how it’s promoted – PlatinumGames is in full control.

Of course, that has its downsides, too. We’ll be taking on new risks that we’ve never had to assume before as a contracted developer. Having full control over the Project G.G. IP gives us a ton of freedom, but also a ton of responsibility. Still, I think we can harness that sense of responsibility and turn it into motivation to make Project G.G. the best game it can be.

Like I said before, with Project G.G., we’re stepping up to a starting line. The finish line is still a long way away. But I know I’m looking forward to running the race! I hope you’ll cheer us on.

And if you’d like to join us at Platinum as we start out on this new endeavor, I sincerely hope you’ll take a look at our jobs page and see if there’s a position that’s right for you.

On behalf of the Project G.G. team and all of PlatinumGames, thank you for your support!

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